The videogame industry, an invention of the latter half of the 20th Century, has roots that echo the more modern forms of recorded entertainment that are recognised with lavish award ceremonys that are televised around the world. Like the early steps that the Lumière brothers took with the cinema, early videogames initially served to experiment with the medium of moving pixels around to imitate already established forms of physical games such as sports and pen and paper games like tic-tac-toe.
Censorship is an issue within videogames that with the ability of the 3D hardware made available during the mid-90s, realism can start being depicted to the point where they are giving Hollywood cinema SFX a run for its money. When it comes to classification, the days of X-rated films that were deemed too violent and disgusting for the fragile minds of society were gone as far as I'm aware. Yet, when the game 'Left 4 Dead 2' went to classification in Australia, they deemed its post-apocalyptic zombie aesthetic, banning it due to its "realistic, frenetic, and unrelenting violence". Although this could descend into the debate about censorship as a whole, bear in mind the amount of graphic zombie films that have recently glistend the silver screen. Dawn of the Dead anyone? It's countless and sometimes awful sequels? If the poor excuse for torture porn that was Hostel was allowed a general release down under, what does this say about the credibility of the ratings board?
As such, films seem to be allowed special treatment under the ever watchful eyes who monitor social standards, but it appears to be an never ending cycle. Literature faced censorship first, with book burnings taking place for tomes that went against a powerful figure, then the MPAA attempted to censor films out of existence that went against its Christian middle American values.
In the heavyweight realms of entertainment, the mediums of film and literature (and with the advent of the graphic novel even comic books) are being recognised internationally for their artistic merits and willingness to push the boundaries of the medium. Whenever the media picks up on a videogame story, they tend to send a clueless general tech correspondent to cover a market whos annual revenue is almost five times that of the film industry. My favourite news service, the goold old BBC, is as much a perpetrator as any other news agency in this manner. When the medium shakes of the shackles of its humble initial incarnations as a ball and two paddles, which doesn't look likely seeing as the release of both the Nintendo DS and Wii have pretty much guarenteed that gimics prevail over true ingenuity.